How is archer animated




















Rolling Stone. Log In. To help keep your account secure, please log-in again. You are no longer onsite at your organization. Please log in. For assistance, contact your corporate administrator. We actually build the 3D environments in 3ds Max. DS : Tight schedule and tight budget. Small studio crew. Certainly a challenging production environment. CH : For me, it's always a race against the clock.

As soon as that script shows up in my email we have to start moving. If it's a big episode with a lot of different designs, I'm going to be hustling to get those designs done and sent over to our 3D department to start building as soon as possible. If there are a lot of new characters and designs that I'm trying to figure out, whether it's going to the ocean or just the s dresses, there's a lot of research that goes into everything you see on the screen.

I guess the thing that keeps me up at night is just knowing that a script has dropped and that it's up to me to get everything done on time because if I don't, it's going to make the studio suffer. NH : For me the thing that keeps me up is that Adam's scripts are so cinematic. The general public doesn't get to read what we read, but he writes so well and so cinematically I always feel the pressure to do those scripts justice.

That's not me blowing smoke, that's just the reality. Archer is a limited animation show, so it's a constant struggle between what's the coolest way we can do this scene and what's the cheapest way, then finding that middle ground. We only have so much time, we only have so much budget, so we have to make the coolest thing that we can in the time we have with the staff we have. We don't have the freedom of some of the bigger budget shows that can do these big swooping camera moves, but sometimes we can.

It's all smoke and mirrors, look at this because this is really cool, just don't look over to the left because that's a pile of bullshit [laughs]. That's the game and it's always challenging and it's always fun. You're not bored working on this show. CH : You're going to see some pretty big camera moves in the upcoming season that Adam actually wrote into the script - I'm really impressed with how they turned out. Our team did extremely well and I'm excited for you to see it.

NH : Above all, Archer is an ambitious show. We constantly try to push ourselves, we constantly try to just do what we've done before plus a little. We try to avoid becoming complacent. It's just a brilliant, brilliant series. The work you guys do, the stylized animation, it all comes together so well.

You put it all together into something truly outstanding. The last thing I want to ask is what does it feel like to work on such a smart, sometimes snarky, often nasty but always fantastic show? It's uniquely funny, neatly styled with a great cast. Do you get a different sense of satisfaction working on this show than you have on other projects?

CH : We work in such a bubble here that until a new season premieres, we don't often get out and see how big Archer is and how many people actually like the show. Right when a season starts is when it really gets fun for us. Up until then we're just trying to make the best show that we possibly can. NH : It's an amazing show to be a part of. It's a show that I would watch if I wasn't working on it. It makes coming to work pretty easy. Working on shows that you're not excited about, you always find a way to love them.

But you don't have to really try on Archer. It's a great show. View the discussion thread. Skip to main content. DS : So you do your final compositing and animation with After Effects? DS : That's a much more traditional 2D tool. CH : Thank you for the compliment by the way, that really means a lot. NH : Absolutely. Animated TV Series. Expand the sub menu What to Hear. Expand the sub menu Digital. Expand the sub menu Theater. Expand the sub menu VIP. Expand the sub menu More Coverage. Expand the sub menu More Variety.

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